![]() Melee Skills deal (10-15)% more Area Damage while in Blood Stance Spells have 0.5% increased Area of Effect while in Sand Stance Melee Skills have 5% less Area of Effect while in Blood Stance Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Cooldown Recovery Rate 1% increased Projectile Attack Damage while in Blood Stanceġ% increased Projectile Speed while in Sand Stance Spells deal 1% increased Area Damage while in Blood Stance Using the skill again alternates between Blood Stance and Sand Stance. ![]() Cast Time: Instant Casts a buff that grants different bonuses to melee skills depending on your stance.
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